Opportunity Description
- Strong understanding of game art pipelines.
- Versatility and strong understanding of art styles (should be able to adapt to most styles, whether stylized or realistic).
- Technical understanding and ability to manage a project in a lead capacity, ensuring the completion of assigned tasks with minimal oversight from senior staff.
- Specialization in at least one area, such as organic modeling/sculpting or hard surface modeling, using the latest tools and techniques.
- Proficiency in unwrapping and texturing (both modern and traditional texturing processes).
- For environment artists: ability to create environments, work with lighting and shaders in game engines, and have a strong understanding of game level design.
- Versatility in production tasks: flexible enough to work on varying aspects of production based on project needs, e.g., characters, environments, etc.
- Versatility with tools: open to learning new tools based on ...