Opportunity Description
Key Responsibilities
- Contribute to the development and integration of simulation and training systems , including components built using Unity or Unreal Engine
- Develop and maintain C++‑based software modules , including those that interface with or are built using:
- MAK suite of simulation software
- VBS4 (Virtual Battlespace)
- Support distributed simulator architectures , where multiple software and hardware components interact across a network
- Work as part of cross‑domain engineering teams , collaborating with:
- Software engineers on simulation logic and application development
- Hardware and system engineers on simulator infrastructure, deployment, and integration
- Build an understanding of the simulator from a hardware and system perspective , including compute platforms, networking, and physical integration constraints...
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