Opportunity Description
Responsibilities:
Collaborate with other disciplines such as game design, product, and tech leads to define and implement early metagame systems.Drive technical design, architecture, and implementation for new features across the client and backend microservices that support metagame functionality.Establish sustainable workflows and tools to accelerate content creation and iteration for metagame-facing systems.Build and refine metagame UI screens and data models in engine, ensuring high clarity, responsiveness, and scalability across cross-platformIdentify and surface technical risks early, guiding the team toward low-risk architectural decisions. Required Qualifications:
6+ years of professional software development experience.2+ years of experience implementing systems in a game engine (Unity, Unreal, or equivalent).2+ years of experience in C#, Java...
Full-time
Computer Occupations
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Submit your application for Staff Software Engineer, Metagame- Unpublished R&D Product at Riot Games
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