Opportunity Description
Job Description
We're looking for a versatile, engineering-deep Technical Artist to help build the future of AI-assisted game creation. This role sits at the intersection of game engines, real-time rendering, content pipelines, and LLM agent systems: you'll build the agentic platforms that turn natural-language prompts into playable 3D games, ship the rendering and gameplay systems those games run on, and create the asset pipelines, primitive libraries, and automated testing that make it all reliable. You'll work fluidly across engine code, web tooling, AI agent prompts, and game content — owning systems end to end.
Responsibilities:
• Design and build AI-agent game-creation platforms: multi-agent orchestration pipelines, intent-graph architectures, prompt/skill/subagent design, and LLM integration into both tools and live gameplay.
• Ship real-time rendering and gameplay systems — global illumination, ambient occlusion, shadows, GPU instancing, physics, character c...
We're looking for a versatile, engineering-deep Technical Artist to help build the future of AI-assisted game creation. This role sits at the intersection of game engines, real-time rendering, content pipelines, and LLM agent systems: you'll build the agentic platforms that turn natural-language prompts into playable 3D games, ship the rendering and gameplay systems those games run on, and create the asset pipelines, primitive libraries, and automated testing that make it all reliable. You'll work fluidly across engine code, web tooling, AI agent prompts, and game content — owning systems end to end.
Responsibilities:
• Design and build AI-agent game-creation platforms: multi-agent orchestration pipelines, intent-graph architectures, prompt/skill/subagent design, and LLM integration into both tools and live gameplay.
• Ship real-time rendering and gameplay systems — global illumination, ambient occlusion, shadows, GPU instancing, physics, character c...
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